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(Date Posted:04/19/2009 12:11 PM)
Beholder Cyclops, Magos
Large Aberration
Hit Dice: 16d8+64 (136 hp)
Initiative: +6
Speed: 5 ft. (1 square), Fly 20 ft. (good)
Armor Class: 26 (-1 Size, +2 Dex, +15 Natural), touch 11, flat-footed
24
Base Attack/Grapple: +12/+16
Attack: Bite +12 melee (2d6+1)
Full Attack: Bite +12 melee (2d6+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: Antimagic Beam
Special Qualities: Antimagic Field, Dark Vision 60 ft., Flight
Saves: Fort +11, Ref +7, Will +14
Abilities: Str 12, Dex 14, Con 18, Int 3, Wis 15, Cha 15
Skills: Listen +10, Search +6, Spot +11
Feats: Ability Focus (Antimagic Beam), Alertness, Dodge, Great Fortitude, Improved Initiative, Iron Will
Environment: Underdark
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Chaotic Evil
Advancement: 17-30 HD (Huge)
Level Adjustment: ---
"Before you floats what could be a Beholder, glowing with power in
the darkness. But it has only the one eye, and it seems alive with
energy. You can feel it in the air around it, like an itch in your
bones. Its one great eye seems devoid of life or intelligence."
10 minutes later:
"YOU ATE MY VORPAL SWORD!!!!! AAAARGH!!!! YOU BASTARD!!!! Do you
know how many innocent goblins, hobgoblins, kobolds, et al I had to
kill to make the money to acquire one of those?"
"Thog just poor uneducated Beholderkin, but somehow Thog think it unfair he is one being called bastard here..."
"Wait..doesn't the text below say you can no longer speak or understand languages?"
The Magos are the first of the Beholder Cyclops, and the worst of the
bunch. Originally the Magos was an experiment by the Beholder community
to increase the antimagic power of their central eye. It worked too
well. The result was insane. An eating machine incapable of reason and
little more than an animal. Worse it preyed upon other Beholders whose
eye rays were useless against it, or spawned its own kind from them.
The attempts to exterminate them drove them underground. Magos no
longer speak or understand languages, and are slightly larger than the
average Beholder.
Antimagic Field (Ex): The Magos' central eye radiates an
Antimagic Field identical to the spell of the same name. The effect
permanently surrounds it out to 10'.
Antimagic Beam (Su): Once every 1d4 rounds the Magos may reduce
its Antimagic Field into a tight beam that it fires from its Central
Eye. This is a Ranged Touch attack with a range increment of 120 feet
and +14 to hit. If it strikes an opponent he is affected as if he had
had the spell Mordenkainen's Disjunction cast upon him. Caster level is
18, Will power Save DC is 22 (Save is Charisma based). The round this
ray is fired the Magos' Antimagic Field is down, so it only uses it at
a distance.
Flight (Ex): A Magos' body is naturally buoyant granting it a
permanent Feather Fall effect as per the spell of the same name with
personal range.
Combat: A Magos will open up with it's Antimagic Beam (if it's
at range), and then charge. They're too feral to think of tactics much
beyond this.
-------------------------------------------------------------- Dellan Pinegrove of the Vesve Forest, Keeper of Rary's Castle |